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API > API/Runtime > API/Runtime/Engine
| Name | FInstancedStaticMeshDataType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
struct FInstancedStaticMeshDataType
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceCustomDataSRV | FRHIShaderResourceView * | Engine/InstancedStaticMesh.h | ||
| InstanceLightmapAndShadowMapUVBiasComponent | FVertexStreamComponent | The stream to read the Lightmap Bias and Random instance ID from. | Engine/InstancedStaticMesh.h | |
| InstanceLightmapSRV | FRHIShaderResourceView * | Engine/InstancedStaticMesh.h | ||
| InstanceOriginComponent | FVertexStreamComponent | The stream to read the mesh transform from. | Engine/InstancedStaticMesh.h | |
| InstanceOriginSRV | FRHIShaderResourceView * | Engine/InstancedStaticMesh.h | ||
| InstanceTransformComponent | FVertexStreamComponent | The stream to read the mesh transform from. | Engine/InstancedStaticMesh.h | |
| InstanceTransformSRV | FRHIShaderResourceView * | Engine/InstancedStaticMesh.h | ||
| NumCustomDataFloats | int32 | Engine/InstancedStaticMesh.h |