Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FPrimitiveSceneProxyDesc
- FStaticMeshSceneProxyDesc
- FInstancedStaticMeshSceneProxyDesc
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstancedStaticMeshSceneProxyDesc.h |
| Include | #include "InstancedStaticMeshSceneProxyDesc.h" |
Syntax
struct FInstancedStaticMeshSceneProxyDesc : public FStaticMeshSceneProxyDesc
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHasSelectedInstances | ||
| bool | bUseGpuLodSelection | ||
| TSharedPtr< FInstanceDataSceneProxy, ESPMode::ThreadSafe > | InstanceDataSceneProxy | ||
| int32 | InstanceEndCullDistance | ||
| float | InstanceLODDistanceScale | ||
| int32 | InstanceStartCullDistance |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeFrom
(
UInstancedStaticMeshComponent* InComponent |
||
| void |