Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FInstanceDataSceneProxy
- FISMCInstanceDataSceneProxy
- FISMCInstanceDataSceneProxyLegacyReordered
- FISMCInstanceDataSceneProxyNoGPUScene
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InstanceDataSceneProxy.h |
| Include | #include "InstanceDataSceneProxy.h" |
Syntax
class FInstanceDataSceneProxy
Variables
| Type | Name | Description | |
|---|---|---|---|
| FInstanceSceneDataBuffers | InstanceSceneDataBuffers |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInstanceDataSceneProxy
(
FInstanceSceneDataBuffers&& InInstanceSceneDataBuffers |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | DebugDrawInstanceChanges
(
FPrimitiveDrawInterface* DebugPDI, |
||
| void | |||
| const FInstanceSceneDataBuffers * | |||
| FStaticMeshInstanceBuffer * | Workaround to support the ISMC non GPU scene rendering path. | ||
| FInstanceDataUpdateTaskInfo * | Implement to provide syncable task info, if this returns a nullptr it is required that GeInstanceSceneDataBuffers() performs any needed synchronization. | ||
| void |