Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneDesc.h |
| Include | #include "PrimitiveSceneDesc.h" |
Syntax
struct FInstancedStaticMeshSceneDesc
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPrimitiveSceneDesc & | PrimitiveSceneDesc | Using composition to refer to the PrimitiveSceneDesc instead of inheritance for easier usage of a class member instead of an heap allocated struct in implementers | |
| UStaticMesh * | StaticMesh |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInstancedStaticMeshSceneDesc
(
FPrimitiveSceneDesc& InPrimitiveSceneDesc |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | GetBounds () |
||
| FBoxSphereBounds | |||
| FPrimitiveSceneProxy * | |||
| UStaticMesh * |
Operators
| Type | Name | Description | |
|---|---|---|---|