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Container for vertex factories used in the proxy to link MDC to the attribute buffers and similar data.
| Name | FInstancedStaticMeshRenderData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FInstancedStaticMeshRenderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInstancedStaticMeshRenderData
(
const FInstancedStaticMeshSceneProxyDesc* InDesc, |
Engine/InstancedStaticMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | UInstancedStaticMeshComponent * | Source component | Engine/InstancedStaticMesh.h | |
| FeatureLevel | ERHIFeatureLevel::Type | Feature level used when creating instance data | Engine/InstancedStaticMesh.h | |
| LightMapCoordinateIndex | int32 | Cache off some component data. | Engine/InstancedStaticMesh.h | |
| LODModels | FStaticMeshLODResourcesArray & | LOD render data from the static mesh. | Engine/InstancedStaticMesh.h | |
| RayTracingProxyLODs | const FStaticMeshRayTracingProxyLODArray * | Engine/InstancedStaticMesh.h | ||
| RayTracingProxyVertexFactories | TIndirectArray< FInstancedStaticMeshVertexFactory > | Engine/InstancedStaticMesh.h | ||
| VertexFactories | TIndirectArray< FInstancedStaticMeshVertexFactory > | Vertex factory | Engine/InstancedStaticMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindBuffersToVertexFactories
(
FRHICommandListBase& RHICmdList, |
Engine/InstancedStaticMesh.h | ||
void ReleaseResources
(
FSceneInterface* Scene, |
Engine/InstancedStaticMesh.h |