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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceUpdateChangeSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDeltaSetup< ElementType, FIdentityDeltaRange > GetSetup
(
bool bEnabledFlag, |
InstanceData/InstanceUpdateChangeSet.h | ||
TDeltaSetup< ElementType, FInstanceAttributeTracker::FDeltaRange< DeltaFlag > > GetSetup
(
bool bEnabledFlag, |
InstanceData/InstanceUpdateChangeSet.h |
GetSetup(bool, TArray< ElementType > &, int32)
| Name | GetSetup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
template<typename ElementType>
TDeltaSetup < ElementType, FIdentityDeltaRange > GetSetup
(
bool bEnabledFlag,
TArray < ElementType > & DataArray,
int32 ElementStride
)
GetSetup(bool, bool, TArray< ElementType > &, int32)
| Name | GetSetup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
template<FInstanceAttributeTracker::EFlag DeltaFlag, typename ElementType>
TDeltaSetup < ElementType, FInstanceAttributeTracker::FDeltaRange < DeltaFlag > > GetSetup
(
bool bEnabledFlag,
bool bForceFullFlag,
TArray < ElementType > & DataArray,
int32 ElementStride
)