Navigation
API > API/Runtime > API/Runtime/Engine
Helper to make it possible to use the same paths for gather / scatter even if the per-instance delta is not tracked.
| Name | FIdentityDeltaRange |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
Syntax
class FIdentityDeltaRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIdentityDeltaRange
(
int32 InNum |
InstanceData/InstanceUpdateChangeSet.h |
Structs
| Name | Remarks |
|---|---|
| FConstIterator |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumItems | int32 | InstanceData/InstanceUpdateChangeSet.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstIterator GetIterator() |
InstanceData/InstanceUpdateChangeSet.h | ||
int32 GetNumItems() |
Returns the number of items in this range - i.e., the number of items that need to be copied to collect an update. | InstanceData/InstanceUpdateChangeSet.h | |
bool IsDelta() |
InstanceData/InstanceUpdateChangeSet.h | ||
bool IsEmpty() |
InstanceData/InstanceUpdateChangeSet.h |