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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstanceDataManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FPrecomputedInstanceSpatialHashData PrecomputeOptimizationData
(
FInstanceUpdateChangeSet& ChangeSet |
Build precomputed data from a ChangeSet. | InstanceData/InstanceDataManager.h | |
| Build precomputed data from the ComponentData. | InstanceData/InstanceDataManager.h |
PrecomputeOptimizationData(FInstanceUpdateChangeSet &)
Description
Build precomputed data from a ChangeSet.
| Name | PrecomputeOptimizationData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceDataManager.h |
| Include Path | #include "InstanceData/InstanceDataManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceData/InstanceDataManager.cpp |
static FPrecomputedInstanceSpatialHashData PrecomputeOptimizationData
(
FInstanceUpdateChangeSet & ChangeSet
)
PrecomputeOptimizationData(FInstanceDataManagerSourceDataDesc &&)
Description
Build precomputed data from the ComponentData.
| Name | PrecomputeOptimizationData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceDataManager.h |
| Include Path | #include "InstanceData/InstanceDataManager.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstanceData/InstanceDataManager.cpp |
FPrecomputedInstanceSpatialHashData PrecomputeOptimizationData
(
FInstanceDataManagerSourceDataDesc && ComponentData
)