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Precomputed optimization data that descrives the spatial hashes and reordering needed.
| Name | FPrecomputedInstanceSpatialHashData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/InstanceData/InstanceUpdateChangeSet.h |
| Include Path | #include "InstanceData/InstanceUpdateChangeSet.h" |
Syntax
class FPrecomputedInstanceSpatialHashData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Hashes | TArray< FInstanceSceneDataBuffers::FCompressedSpatialHashItem > | InstanceData/InstanceUpdateChangeSet.h | ||
| ProxyIndexToComponentIndexRemap | TArray< int32 > | InstanceData/InstanceUpdateChangeSet.h |