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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/InputKeyEventArgs.h |
Include | #include "InputKeyEventArgs.h" |
Syntax
struct FInputKeyEventArgs
Variables
Type | Name | Description | |
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float | AmountDepressed | For analog keys, the depression percent. |
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bool | bIsTouchEvent | Input came from a touch surface.This may be a faked mouse button from touch. |
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int32 | ControllerId | The controller which the key event is from. |
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EInputEvent | Event | The type of event which occurred. |
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FInputDeviceId | InputDevice | The input device which this key event is from. |
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FKey | Key | The type of event which occurred. |
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FViewport * | Viewport | The viewport which the key event is from. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FInputKeyEventArgs
(
FViewport* InViewport, |
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FInputKeyEventArgs
(
FViewport* InViewport, |
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FInputKeyEventArgs
(
FViewport* InViewport, |
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FInputKeyEventArgs
(
FViewport* InViewport, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsGamepad () |