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Bone Mask Filter data holder class for A2Node_PerBone. This has to be in Engine, not Editor class since we need this data to exists in runtime
| Name | FBranchFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimData/BoneMaskFilter.h |
| Include Path | #include "Animation/AnimData/BoneMaskFilter.h" |
Syntax
USTRUCT ()
struct FBranchFilter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendDepth | int32 | Blend Depth | Animation/AnimData/BoneMaskFilter.h |
|
| BoneName | FName | Bone Name to filter | Animation/AnimData/BoneMaskFilter.h |
|