Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInlineReductionCacheData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCacheGeometryInfo
(
const FSkeletalMeshLODModel& SourceLODModel |
Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information | Rendering/SkeletalMeshLODImporterData.h | |
void SetCacheGeometryInfo
(
uint32 LODVertexCount, |
Rendering/SkeletalMeshLODImporterData.h |
SetCacheGeometryInfo(const FSkeletalMeshLODModel &)
Description
Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information
| Name | SetCacheGeometryInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void SetCacheGeometryInfo
(
const FSkeletalMeshLODModel & SourceLODModel
)
SetCacheGeometryInfo(uint32, uint32)
| Name | SetCacheGeometryInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void SetCacheGeometryInfo
(
uint32 LODVertexCount,
uint32 LODTriCount
)