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API > API/Runtime > API/Runtime/Engine
| Name | FInlineReductionCacheData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
Syntax
struct FInlineReductionCacheData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CacheLODTriCount | uint32 | Rendering/SkeletalMeshLODImporterData.h | ||
| CacheLODVertexCount | uint32 | Rendering/SkeletalMeshLODImporterData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetCacheGeometryInfo
(
uint32& LODVertexCount, |
Return the cache count of vertices and triangles. | Rendering/SkeletalMeshLODImporterData.h | |
void SetCacheGeometryInfo
(
const FSkeletalMeshLODModel& SourceLODModel |
Caching those value since this is a slow operation to load the bulk data to retrieve the original geometry information | Rendering/SkeletalMeshLODImporterData.h | |
void SetCacheGeometryInfo
(
uint32 LODVertexCount, |
Rendering/SkeletalMeshLODImporterData.h |