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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInGameCycleHistory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/InGamePerformanceTracker.h |
| Include | #include "InGamePerformanceTracker.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InGamePerformanceTracker.cpp |
void NextFrame&40;&41;
Remarks
Places the current data on the history and advances to the next frame index. Not thread safe.