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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHierarchyFixup
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Rendering/NaniteResources.h |
|
FHierarchyFixup
(
uint32 InPageIndex,
uint32 NodeIndex,
uint32 ChildIndex,
uint32 InClusterGroupPartStartIndex,
uint32 PageDependencyStart,
uint32 PageDependencyNum
)
|
|
Rendering/NaniteResources.h |
|
FHierarchyFixup()
| |
|
| Name |
FHierarchyFixup |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path |
#include "Rendering/NaniteResources.h" |
FHierarchyFixup()
FHierarchyFixup(uint32, uint32, uint32, uint32, uint32, uint32)
| |
|
| Name |
FHierarchyFixup |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path |
#include "Rendering/NaniteResources.h" |
FHierarchyFixup
(
uint32 InPageIndex,
uint32 NodeIndex,
uint32 ChildIndex,
uint32 InClusterGroupPartStartIndex,
uint32 PageDependencyStart,
uint32 PageDependencyNum
)