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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Syntax
class FHeightfieldComponentDescription
Remarks
Information about a heightfield gathered by the renderer for heightfield lighting.
Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | GPUSceneInstanceIndex | |
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FIntRect | HeightfieldRect | |
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FVector4f | HeightfieldScaleBias | |
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FVector2D | LightingAtlasLocation | |
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FMatrix | LocalToWorld | |
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FVector4f | MinMaxUV | |
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int32 | NumSubsections | |
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FVector4 | SubsectionScaleAndBias | |
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int32 | VisibilityChannel |
Constructors
Type | Name | Description | |
---|---|---|---|
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FHeightfieldComponentDescription
(
const FMatrix& InLocalToWorld, |