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A mesh proxy entry
| Name | FHLODProxyMesh |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h |
| Include Path | #include "HLOD/HLODProxyMesh.h" |
Syntax
USTRUCT ()
struct FHLODProxyMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| HLOD/HLODProxyMesh.h | |||
FHLODProxyMesh
(
UStaticMesh* InStaticMesh, |
HLOD/HLODProxyMesh.h | ||
FHLODProxyMesh
(
ALODActor* InLODActor, |
HLOD/HLODProxyMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FName | The key generated from an ALODActor. | HLOD/HLODProxyMesh.h |
|
| LODActor | TLazyObjectPtr< ALODActor > | The ALODActor that we were generated from | HLOD/HLODProxyMesh.h | |
| StaticMesh | TObjectPtr< UStaticMesh > | The mesh used to display this proxy | HLOD/HLODProxyMesh.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetKey() |
Get the key for this proxy mesh | HLOD/HLODProxyMesh.h | |
const TLazyObjectPtr< ALODActor > & GetLODActor() |
Get the actor for this proxy mesh | HLOD/HLODProxyMesh.h | |
const UStaticMesh * GetStaticMesh() |
Get the mesh for this proxy mesh | HLOD/HLODProxyMesh.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FHLODProxyMesh& InHLODProxyMesh |
HLOD/HLODProxyMesh.h |