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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHLODProxyMesh
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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HLOD/HLODProxyMesh.h |
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HLOD/HLODProxyMesh.h |
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HLOD/HLODProxyMesh.h |
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FHLODProxyMesh()
| |
|
| Name |
FHLODProxyMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h |
| Include Path |
#include "HLOD/HLODProxyMesh.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/HLOD/HLODProxyMesh.cpp |
FHLODProxyMesh()
FHLODProxyMesh(UStaticMesh *, const FName &)
| |
|
| Name |
FHLODProxyMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h |
| Include Path |
#include "HLOD/HLODProxyMesh.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/HLOD/HLODProxyMesh.cpp |
FHLODProxyMesh
(
UStaticMesh * InStaticMesh,
const FName & InKey
)
FHLODProxyMesh(ALODActor , UStaticMesh , const FName &)
| |
|
| Name |
FHLODProxyMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/HLOD/HLODProxyMesh.h |
| Include Path |
#include "HLOD/HLODProxyMesh.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/HLOD/HLODProxyMesh.cpp |
FHLODProxyMesh
(
ALODActor * InLODActor,
UStaticMesh * InStaticMesh,
const FName & InKey
)