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API > API/Runtime > API/Runtime/Engine
| Name | FHLODHashContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODHashBuilder.h" |
Syntax
class FHLODHashContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHLODHashContext
(
FName InName |
WorldPartition/HLOD/HLODHashBuilder.h | ||
FHLODHashContext
(
UE::Core::TCheckedFormatString< FString::FmtCharType, TArgs... > Format, |
WorldPartition/HLOD/HLODHashBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FString | WorldPartition/HLOD/HLODHashBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * GetContext() |
WorldPartition/HLOD/HLODHashBuilder.h |