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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FHLODHashContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHLODHashContext
(
FName InName |
WorldPartition/HLOD/HLODHashBuilder.h | ||
FHLODHashContext
(
UE::Core::TCheckedFormatString< FString::FmtCharType, TArgs... > Format, |
WorldPartition/HLOD/HLODHashBuilder.h |
FHLODHashContext(FName)
| Name | FHLODHashContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODHashBuilder.h" |
FHLODHashContext
(
FName InName
)
FHLODHashContext(UE::Core::TCheckedFormatString< FString::FmtCharType, TArgs... >, TArgs...)
| Name | FHLODHashContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODHashBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODHashBuilder.h" |
template<typename... TArgs>
FHLODHashContext
(
UE::Core::TCheckedFormatString< FString::FmtCharType, TArgs... > Format,
TArgs... Args
)