Navigation
API > API/Runtime > API/Runtime/Engine
ActorDesc for AWorldPartitionHLOD.
| Name | FHLODActorDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActorDesc.h |
| Include Path | #include "WorldPartition/HLOD/HLODActorDesc.h" |
Syntax
class FHLODActorDesc : public FWorldPartitionActorDesc
Inheritance Hierarchy
- FWorldPartitionActorDesc → FHLODActorDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHLODActorDesc() |
WorldPartition/HLOD/HLODActorDesc.h |
Typedefs
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| WorldPartition/HLOD/HLODActorDesc.h | |||
| WorldPartition/HLOD/HLODActorDesc.h | |||
const FTopLevelAssetPath & GetSourceHLODLayer() |
WorldPartition/HLOD/HLODActorDesc.h | ||
int64 GetStat
(
FName InStatName |
WorldPartition/HLOD/HLODActorDesc.h | ||
const FStats & GetStats() |
WorldPartition/HLOD/HLODActorDesc.h |
Protected
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const FWorldPartitionActorDesc* Other |
WorldPartition/HLOD/HLODActorDesc.h | ||
virtual uint32 GetSizeOf() |
WorldPartition/HLOD/HLODActorDesc.h | ||
virtual void Init
(
const AActor* InActor |
WorldPartition/HLOD/HLODActorDesc.h | ||
virtual bool IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/HLOD/HLODActorDesc.h | ||
virtual void Serialize
(
FArchive& Ar |
WorldPartition/HLOD/HLODActorDesc.h |