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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
Include | #include "ComponentReregisterContext.h" |
Syntax
class FGlobalComponentReregisterContext
Remarks
Removes all components from their scenes for the lifetime of the class.
Constructors
Type | Name | Description | |
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Initialization constructor. | ||
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FGlobalComponentReregisterContext
(
const TArray< UClass* >& ExcludeComponents |
Initialization constructor. |
Destructors
Type | Name | Description | |
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Destructor |
Constants
Name | Description |
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ActiveGlobalReregisterContextCount | Indicates that a FGlobalComponentReregisterContext is currently active |