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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGlobalComponentReregisterContex-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Initialization constructor. | ComponentReregisterContext.h | ||
FGlobalComponentReregisterContext
(
const TArray< UClass* >& ExcludeComponents |
Initialization constructor. | ComponentReregisterContext.h |
FGlobalComponentReregisterContext()
Description
Initialization constructor.
| Name | FGlobalComponentReregisterContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include Path | #include "ComponentReregisterContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
FGlobalComponentReregisterContext()
FGlobalComponentReregisterContext(const TArray< UClass * > &)
Description
Initialization constructor.
| Name | FGlobalComponentReregisterContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include Path | #include "ComponentReregisterContext.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ActorComponent.cpp |
FGlobalComponentReregisterContext
(
const TArray < UClass * > & ExcludeComponents
)
Parameters
| Name | Remarks |
|---|---|
| ExcludeComponents | Component types to exclude when reregistering |