Navigation
API > API/Runtime > API/Runtime/Engine
Removes all components from their scenes for the lifetime of the class.
| |
|
| Name |
FGlobalComponentReregisterContext |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Engine/Public/ComponentReregisterContext.h |
| Include Path |
#include "ComponentReregisterContext.h" |
Syntax
class FGlobalComponentReregisterContext
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Initialization constructor. |
ComponentReregisterContext.h |
|
|
Initialization constructor. |
ComponentReregisterContext.h |
|
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FGlobalComponentReregisterContext()
|
Destructor |
ComponentReregisterContext.h |
|
Constants
| Name |
Type |
Remarks |
Include Path |
| ActiveGlobalReregisterContextCount |
int32 |
Indicates that a FGlobalComponentReregisterContext is currently active |
ComponentReregisterContext.h |
Variables
Protected
Functions
Public