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API > API/Runtime > API/Runtime/Engine
| Name | FGestureRecognizer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/GestureRecognizer.h |
| Include Path | #include "GestureRecognizer.h" |
Syntax
class FGestureRecognizer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGestureRecognizer() |
Constructor | GestureRecognizer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DetectGestures
(
const FVector(&) Touches, |
Attempt to detect touch gestures | GestureRecognizer.h | |
void SetAnchorDistanceSquared
(
const FVector2D FirstPoint, |
Save the distance between the anchor points | GestureRecognizer.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleGesture
(
UPlayerInput* PlayerInput, |
Internal processing of gestures | GestureRecognizer.h |