Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FRenderResource
- FVertexFactory
- FGeometryCacheVertexVertexFactory
- FGeomCacheVertexFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include | #include "GeometryCacheVertexFactory.h" |
Syntax
class FGeometryCacheVertexVertexFactory : public FVertexFactory
Remarks
Vertex factory for geometry caches. Allows specifying explicit motion blur data as previous frames or motion vectors.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDataType | Data | ||
| friend | FGeometryCacheVertexFactoryShaderParameters | ||
| int32 | MotionBlurDataStreamIndex | ||
| int32 | PositionStreamIndex | ||
| FVertexBuffer | VBAlias | Vertex buffer required for creating the Vertex Declaration. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGeometryCacheVertexVertexFactory
(
ERHIFeatureLevel::Type InFeatureLevel |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateManualVertexFetchUniformBuffer
(
FRHICommandListBase& RHICmdList, |
||
| void | ModifyCompilationEnvironment
(
const FVertexFactoryShaderPermutationParameters& Parameters, |
||
| void | An implementation of the interface used by TSynchronizedResource to update the resource with new data from the game thread. | ||
| bool | ShouldCompilePermutation
(
const FVertexFactoryShaderPermutationParameters& Parameters |
Overridden from FVertexFactory
| Type | Name | Description | |
|---|---|---|---|
| ENGINE_API FVertexFactoryType * | GetType () |
Overridden from FRenderResource
| Type | Name | Description | |
|---|---|---|---|
| void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDataType |
Typedefs
| Name | Description |
|---|---|
| Super |
Constants
| Name | Description |
|---|---|
| StaticType |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateManualVertexFetchUniformBuffer
(
const FVertexBuffer* PoistionBuffer, |
CreateManualVertexFetchUniformBuffer requires a command list. |