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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
Include | #include "GeometryCacheVertexFactory.h" |
Syntax
struct FGeometryCacheVertexFactoryUserData
Remarks
The mesh batch element user data should point to an instance of this struct
Variables
Type | Name | Description | |
---|---|---|---|
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FShaderResourceViewRHIRef | ColorSRV | |
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FUniformBufferRHIRef | ManualVertexFetchUniformBuffer | |
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FVector3f | MeshExtension | |
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FVector3f | MeshOrigin | Gpu vertex decompression parameters. |
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const FVertexBuffer * | MotionBlurDataBuffer | |
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FVector3f | MotionBlurDataExtension | |
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FVector3f | MotionBlurDataOrigin | Motion blur parameters. |
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FShaderResourceViewRHIRef | MotionBlurDataSRV | |
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float | MotionBlurPositionScale | |
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const FVertexBuffer * | PositionBuffer | |
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FShaderResourceViewRHIRef | PositionSRV | |
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FShaderResourceViewRHIRef | TangentXSRV | |
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FShaderResourceViewRHIRef | TangentZSRV | |
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FShaderResourceViewRHIRef | TexCoordsSRV | |
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FGeometryCacheVertexFactoryUniformBufferParametersRef | UniformBuffer |