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Unreal Engine C++ API Reference > Runtime > Engine > FGeomTools2D
Type | Name | Description | |
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bool | IsPolygonWindingCCW
(
const TArray< FVector2D >& Points |
Returns true if the points forming a polygon have CCW winding Returns true if the polygon isn't valid |
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bool | IsPolygonWindingCCW
(
const TArray< FIntPoint >& Points |
Returns true if the points forming a polygon have CCW winding Returns true if the polygon isn't valid |