FGenericPhysicsInterface_Internal::GeomSweepMulti

INTERNAL USE ONLY Physics thread shape sweep: Trace a [FCollisionShape](API\Runtime\PhysicsCore\FCollisionShape) against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that.