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| Name | FGenericPhysicsInterface_Internal |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include Path | #include "Physics/GenericPhysicsInterface.h" |
Syntax
struct FGenericPhysicsInterface_Internal
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GeomSweepMulti
(
const UWorld* World, |
INTERNAL USE ONLY Physics thread shape sweep: Trace a FCollisionShape against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that. | Physics/GenericPhysicsInterface.h | |
static bool RaycastMulti
(
const UWorld* World, |
INTERNAL USE ONLY Physics thread raycast query: Trace a ray against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that. | Physics/GenericPhysicsInterface.h | |
static bool SpherecastMulti
(
const UWorld* World, |
INTERNAL USE ONLY Physics thread sphere query: Trace a sphere against the world and return touching hits and then first blocking hit Results are sorted, so a blocking hit (if found) will be the last element of the array Only the single closest blocking result will be generated, no tests will be done after that. | Physics/GenericPhysicsInterface.h |