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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGenericPhysicsInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GeomOverlapMulti
(
const UWorld* World, |
Find overlapping shapes with a given shape | Physics/GenericPhysicsInterface.h | |
bool GeomOverlapMulti
(
const UWorld* World, |
|||
bool GeomOverlapMulti
(
const UWorld* World, |
|||
bool GeomOverlapMulti
(
const UWorld* World, |
|||
bool GeomOverlapMulti
(
const UWorld* World, |
Physics/GenericPhysicsInterface.h | ||
bool GeomOverlapMulti
(
const UWorld* World, |
Physics/GenericPhysicsInterface.h | ||
bool GeomOverlapMulti
(
const UWorld* World, |
Physics/GenericPhysicsInterface.h |
GeomOverlapMulti(const UWorld *, const GeomWrapper &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
Description
Find overlapping shapes with a given shape
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include Path | #include "Physics/GenericPhysicsInterface.h" |
template<typename GeomWrapper>
static bool GeomOverlapMulti
(
const UWorld * World,
const GeomWrapper & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
GeomOverlapMulti(const UWorld *, const FPhysicsGeometryCollection &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp |
| Include Path | #include "Collision/SceneQuery.cpp" |
template<>
bool GeomOverlapMulti
(
const UWorld * World,
const FPhysicsGeometryCollection & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
GeomOverlapMulti(const UWorld *, const FCollisionShape &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp |
| Include Path | #include "Collision/SceneQuery.cpp" |
template<>
bool GeomOverlapMulti
(
const UWorld * World,
const FCollisionShape & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
GeomOverlapMulti(const UWorld *, const FPhysicsGeometry &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Private/Collision/SceneQuery.cpp |
| Include Path | #include "Collision/SceneQuery.cpp" |
template<>
bool GeomOverlapMulti
(
const UWorld * World,
const FPhysicsGeometry & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
GeomOverlapMulti(const UWorld *, const FCollisionShape &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include Path | #include "Physics/GenericPhysicsInterface.h" |
template<>
bool GeomOverlapMulti
(
const UWorld * World,
const FCollisionShape & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
GeomOverlapMulti(const UWorld *, const FPhysicsGeometry &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include Path | #include "Physics/GenericPhysicsInterface.h" |
template<>
bool GeomOverlapMulti
(
const UWorld * World,
const FPhysicsGeometry & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)
GeomOverlapMulti(const UWorld *, const FPhysicsGeometryCollection &, const FVector &, const FQuat &, TArray< FOverlapResult > &, ECollisionChannel, const FCollisionQueryParams &, const FCollisionResponseParams &, const FCollisionObjectQueryParams &)
| Name | GeomOverlapMulti |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
| Include Path | #include "Physics/GenericPhysicsInterface.h" |
template<>
bool GeomOverlapMulti
(
const UWorld * World,
const FPhysicsGeometryCollection & InGeom,
const FVector & InPosition,
const FQuat & InRotation,
TArray < FOverlapResult > & OutOverlaps,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
)