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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSortManager.cpp |
void OnPostRenderOpaque
&40;
class FRDGBuilder & GraphBuilder
&41;
Remarks
Callback that needs to be called in the rendering loop, after calls to FFXSystemInterface::PostRenderOpaque() are issued. Tasks with EGPUSortFlags::KeyGenAfterPostRenderOpaque get their client callbacks issued to set the initial keys and values. After this any sort task that hasn't been processed yet, in OnPreRender(), gets processed now.
Parameters
Name | Description |
---|---|
RHICmdList | The command list to be used. |