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Unreal Engine C++ API Reference > Runtime > Engine > FFXSystemInterface > PostRenderOpaque
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
Include | #include "FXSystem.h" |
void PostRenderOpaque
&40;
FRDGBuilder & GraphBuilder,
TConstStridedView< FSceneView > Views,
FSceneUniformBuffer & SceneUniformBuffer,
bool bAllowGPUParticleUpdate
&41;
Remarks
Notification from the renderer that opaque primitives have rendered.