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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Syntax
struct FKeyGenInfo
Remarks
A little helper to generate the batch element keys based on the number of elements in the batch and the sort precision.
Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | ElementKeyMask | ElementKey = (ElementIndex & EmitterKeyMask) << ElementKeyShift. |
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uint32 | ElementKeyShift | |
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uint32 | SortKeyMask | |
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FUintVector4 | SortKeyParams | (SortKeyMask, SortKeyShift, SortKeySignBit, -) |
Constructors
Type | Name | Description | |
---|---|---|---|
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FKeyGenInfo
(
uint32 NumElements, |