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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSortManager > FKeyGenInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSortManager.h |
Include | #include "GPUSortManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSortManager.cpp |
FKeyGenInfo
&40;
uint32 NumElements,
bool bHighPrecisionKeys
&41;