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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinPassthroughVertexFactory
Structure used for calls to SetVertexAttributes().
| Name | FAddVertexAttributeDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
Syntax
struct FAddVertexAttributeDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddVertexAttributeDesc() |
GPUSkinVertexFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameNumber | uint32 | Frame number at animation update. | GPUSkinVertexFactory.h | |
| SRVs | TStaticArray< FRHIShaderResourceView *, EShaderResource::NumShaderResources > | SRVs for binding. These are only be used by platforms that support manual vertex fetch. | GPUSkinVertexFactory.h | |
| StreamBuffers | TStaticArray< FRHIBuffer *, EVertexAttribute::NumAttributes > | Set of stream buffers to override. | GPUSkinVertexFactory.h |