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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinPassthroughVertexFactory
SRVs that we can provide.
| Name | EShaderResource |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
Syntax
enum EShaderResource
{
Position,
PreviousPosition,
Tangent,
Color,
TexCoord,
NumShaderResources,
}
Values
| Name | Remarks |
|---|---|
| Position | |
| PreviousPosition | |
| Tangent | |
| Color | |
| TexCoord | |
| NumShaderResources |