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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSkinCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
Syntax
struct FRWBuffersAllocation
Constructors
Type | Name | Description | |
---|---|---|---|
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FRWBuffersAllocation
(
uint32 InNumVertices, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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uint64 | CalculateRequiredMemory
(
uint32 InNumVertices, |
|
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FSkinCacheRWBuffer * | ||
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FSkinCacheRWBuffer * | ||
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uint64 | GetNumBytes () |
|
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FSkinCacheRWBuffer * | ||
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void | RemoveAllFromTransitionArray
(
TSet< FSkinCacheRWBuffer* >& BuffersToTransition |
Constants
Name | Description |
---|---|
PosBufferBytesPerElement | |
TangentBufferBytesPerElement |