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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSkinCache > FRWBuffersAllocation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
static uint64 CalculateRequiredMemory
&40;
uint32 InNumVertices,
bool InWithTangents,
bool InUseIntermediateTangents,
uint32 InIntermediateAccumulatedTangentsSize
&41;