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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSkinCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
Syntax
struct FRWBufferTracker
Variables
Type | Name | Description | |
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FRWBuffersAllocation * | Allocation |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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FSkinCacheRWBuffer * | Advance
(
const FVertexBufferAndSRV& BoneBuffer1, |
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FSkinCacheRWBuffer * | Find
(
const FVertexBufferAndSRV& BoneBuffer, |
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FSkinCacheRWBuffer * | ||
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FSkinCacheRWBuffer * | ||
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uint32 | GetNumBytes () |
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FSkinCacheRWBuffer * | ||
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void | Reset () |