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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
| Name | FProcessEntrySection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
Syntax
struct FProcessEntrySection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClothSimulationData | const FClothSimulData * | GPUSkinCache.h | ||
| ClothToLocal | FMatrix44f | GPUSkinCache.h | ||
| Section | const FSkelMeshRenderSection * | GPUSkinCache.h | ||
| SectionIndex | int32 | GPUSkinCache.h | ||
| SourceVertexFactory | FGPUBaseSkinVertexFactory * | GPUSkinCache.h |