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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSceneWriter.h |
| Include | #include "GPUSceneWriter.h" |
Syntax
struct FGPUSceneWriteDelegateParams
Remarks
The parameters passed to the GPUScene writer delegate
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGPUSceneWriterParameters | GPUWriteParams | The shader parameters the delegate can use to perform writes on GPU Scene data | |
| EGPUSceneGPUWritePass | GPUWritePass | The GPU Scene write pass that is currently executing. | |
| uint32 | InstanceSceneDataOffset | The ID of the first instance scene data of the primitive | |
| uint32 | PrimitiveId | The ID of the primitive that writes must be limited to | |
| FSceneView * | View | The view for which this primitive belongs (for dynamic primitives) |