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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/GPUSceneWriter.h |
| Include | #include "GPUSceneWriter.h" |
Syntax
class FGPUSceneWriterParameters
Remarks
Include in shader parameters struct for shaders that modify GPU-Scene instances
Variables
| Type | Name | Description | |
|---|---|---|---|
| TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUSceneFrameNumber | ||
| TShaderResourceParameterTypeInfo< FRDGBufferUAV * >::TAlignedType | GPUSceneInstancePayloadDataRW | ||
| TShaderResourceParameterTypeInfo< FRDGBufferUAV * >::TAlignedType | GPUSceneInstanceSceneDataRW | ||
| TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUSceneInstanceSceneDataSOAStride | ||
| TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUSceneNumAllocatedInstances | ||
| TShaderParameterTypeInfo< uint32 >::TAlignedType | GPUSceneNumAllocatedPrimitives | ||
| TShaderResourceParameterTypeInfo< FRDGBufferUAV * >::TAlignedType | GPUScenePrimitiveSceneDataRW |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FUniformBufferRHIRef | CreateUniformBuffer
(
const FGPUSceneWriterParameters& InContents, |
||
| TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |