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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FGPUBaseSkinAPEXClothVertexFactory
- TGPUSkinAPEXClothVertexFactory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Syntax
class FGPUBaseSkinAPEXClothVertexFactory
Remarks
Vertex factory with vertex stream components for GPU-skinned and morph target streams
Variables
Type | Name | Description | |
---|---|---|---|
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ClothShaderType | ClothShaderData |
Constructors
Type | Name | Description | |
---|---|---|---|
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FGPUBaseSkinAPEXClothVertexFactory
(
uint32 InNumInfluencesPerVertex |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FShaderResourceViewRHIRef | Get buffer containing cloth influences. | |
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const FShaderResourceViewRHIRef | ||
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uint32 | GetClothIndexOffset
(
uint32 VertexIndex, |
Get offset from vertex index to cloth influence index at a given vertex index. |
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ClothShaderType & | Accessor | |
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const ClothShaderType & | ||
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FGPUBaseSkinVertexFactory * | ||
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const FGPUBaseSkinVertexFactory * | ||
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bool | IsClothEnabled
(
EShaderPlatform Platform |
Classes
Type | Name | Description | |
---|---|---|---|
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ClothShaderType |
Constants
Name | Description |
---|---|
ClothSimulDataBufferPool | Pool of buffers for clothing simulation data |