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Unreal Engine C++ API Reference > Runtime > Engine > FGPUBaseSkinAPEXClothVertexFactory
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
Include | #include "GPUSkinVertexFactory.h" |
Syntax
struct ClothShaderType
Variables
Type | Name | Description | |
---|---|---|---|
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float | ClothBlendWeight | Weight to blend between simulated positions and key-framed poses if ClothBlendWeight is 1.0, it shows only simulated positions and if it is 0.0, it shows only key-framed animation |
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uint32 | NumInfluencesPerVertex | |
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FVector3f | WorldScale | Scale of the owner actor |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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const FVertexBufferAndSRV & | GetClothBufferForReading
(
bool bPrevious |
|
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FVertexBufferAndSRV & | ||
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const FMatrix44f & | GetClothToLocalForReading
(
bool bPrevious |
|
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FMatrix44f & | ||
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TUniformBufferRef< FAPEXClothUniformShaderParameters > | ||
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bool | HasClothBufferForReading
(
bool bPrevious |
|
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void | ||
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void | SetCurrentRevisionNumber
(
uint32 RevisionNumber |
|
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bool | UpdateClothSimulData
(
FRHICommandListImmediate& RHICmdList, |