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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- TPerPlatformProperty
- FFreezablePerPlatformFloat
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PerPlatformProperties.h |
Include | #include "PerPlatformProperties.h" |
Syntax
struct FFreezablePerPlatformFloat : public TPerPlatformProperty< FFreezablePerPlatformFloat, float, NAME_FloatProperty >
Variables
Type | Name | Description | |
---|---|---|---|
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float | Default | |
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FPerPlatformMap | PerPlatform |
Constructors
Type | Name | Description | |
---|---|---|---|
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FFreezablePerPlatformFloat
(
float InDefaultValue |
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FFreezablePerPlatformFloat
(
const FPerPlatformFloat& Other |
Functions
Type | Name | Description | |
---|---|---|---|
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const FTypeLayoutDesc & | ||
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FTypeLayoutDesc & |
Classes
Type | Name | Description | |
---|---|---|---|
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InternalLinkType | ||
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InternalLinkType< COUNTER-CounterBase > |
Typedefs
Name | Description |
---|---|
DerivedType | |
FPerPlatformMap | |
InternalBaseType |
Constants
Name | Description |
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CounterBase | |
InterfaceType |