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Unreal Engine C++ API Reference > Runtime > Engine > FFXSystemInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
Include | #include "FXSystem.h" |
FGPUSortManager &42; GetGPUSortManager&40;&41; const
Remarks
Get the shared SortManager, used in the rendering loop to call FGPUSortManager::OnPreRender() and FGPUSortManager::OnPostRenderOpaque()