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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FExternalDataLayerHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetExternalDataLayerLevelRootPath
(
const UExternalDataLayerAsset* InExternalDataLayerAsset, |
Return true if succeeds building the external data layer level root path (OutExternalDataLayerLevelRootPath) using the ExternalDataLayerAsset and the level package path. | WorldPartition/DataLayer/ExternalDataLayerHelper.h | |
static FString GetExternalDataLayerLevelRootPath
(
const FString& InEDLMountPoint, |
Return true if succeeds building the external data layer level root path (OutExternalDataLayerLevelRootPath) using the provided mount point, EDL UID and the level package path. | WorldPartition/DataLayer/ExternalDataLayerHelper.h |
GetExternalDataLayerLevelRootPath(const UExternalDataLayerAsset *, const FString &)
Description
Return true if succeeds building the external data layer level root path (OutExternalDataLayerLevelRootPath) using the ExternalDataLayerAsset and the level package path. Format is /{MountPoint}/{ExternalDataLayerFolder}/{EDL_UID}/{LevelPath}
| Name | GetExternalDataLayerLevelRootPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerHelper.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp |
static FString GetExternalDataLayerLevelRootPath
(
const UExternalDataLayerAsset * InExternalDataLayerAsset,
const FString & InLevelPackagePath
)
GetExternalDataLayerLevelRootPath(const FString &, const FExternalDataLayerUID &, const FString &)
Description
Return true if succeeds building the external data layer level root path (OutExternalDataLayerLevelRootPath) using the provided mount point, EDL UID and the level package path. Format is /{MountPoint}/{ExternalDataLayerFolder}/{EDL_UID}/{LevelPath}
| Name | GetExternalDataLayerLevelRootPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerHelper.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp |
static FString GetExternalDataLayerLevelRootPath
(
const FString & InEDLMountPoint,
const FExternalDataLayerUID & InExternalDataLayerUID,
const FString & InLevelPackagePath
)