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API > API/Runtime > API/Runtime/Engine
| Name | FExternalDataLayerUID |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerUID.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerUID.h" |
Syntax
USTRUCT ()
struct FExternalDataLayerUID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExternalDataLayerUID
(
uint32 InValue |
WorldPartition/DataLayer/ExternalDataLayerUID.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | uint32 | WorldPartition/DataLayer/ExternalDataLayerUID.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
WorldPartition/DataLayer/ExternalDataLayerUID.h | ||
FString ToString() |
WorldPartition/DataLayer/ExternalDataLayerUID.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FExternalDataLayerUID NewUID() |
WorldPartition/DataLayer/ExternalDataLayerUID.h | ||
static bool Parse
(
const FString& InUIDString, |
WorldPartition/DataLayer/ExternalDataLayerUID.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator uint32() |
WorldPartition/DataLayer/ExternalDataLayerUID.h |