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API > API/Runtime > API/Runtime/Engine
| Name | FExportHLODAssetsParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include Path | #include "WorldPartition/HLOD/HLODActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FExportHLODAssetsParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bTestExportOnly | bool | WorldPartition/HLOD/HLODActor.h | ||
| ExportRootPath | FDirectoryPath | WorldPartition/HLOD/HLODActor.h |
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| MeshOrigin | EExportHLODMeshOrigin | WorldPartition/HLOD/HLODActor.h |
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