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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FExportHLODAssetsParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include Path |
#include "WorldPartition/HLOD/HLODActor.h" |
Syntax
USTRUCT (BlueprintType )
struct FExportHLODAssetsParams
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bTestExportOnly |
bool |
|
WorldPartition/HLOD/HLODActor.h |
|
| ExportRootPath |
FDirectoryPath |
|
WorldPartition/HLOD/HLODActor.h |
- EditAnywhere
- Category="Export Options"
- Meta=(ContentDir)
|
| MeshOrigin |
EExportHLODMeshOrigin |
|
WorldPartition/HLOD/HLODActor.h |
- EditAnywhere
- Category="Export Options"
|